﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class BasePoint 
{
    /// <summary>
    /// 最大生命值
    /// </summary>
    public int MaxHp { get; set; }
    /// <summary>
    /// 当前生命值
    /// </summary>
    public int NowHp { get; set; }

    /// <summary>
    /// 名称，名字
    /// </summary>
    public string UnitName { get; set; }
    /// <summary>
    /// 速度
    /// </summary>
    public float SpeedPoint { get; set; }
    /// <summary>
    /// 攻击力
    /// </summary>
    public float AttackPoint { get; set; }

    /// <summary>
    /// 防御力
    /// </summary>
    public float DefensePoint { get; set; }


}
